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Localisation Focus

The International Journal of Localisation

Localisation Focus–The International Journal of Localisation provides a forum for localisation professionals and researchers to discuss and present their localisation-related work, covering all aspects of this multi-disciplinary field, including software engineering and HCI, tools and technology development, cultural aspects, translation studies, human language technologies (including machine and machine assisted translation), project management, workflow and process automation, education and training, and details of new developments in the localisation industry. Proposed contributions are peer-reviewed thereby ensuring a high standard of published material. Localisation Focus–The International Journal of Localisation is distributed worldwide to libraries and localisation professionals, including engineers, managers, trainers, linguists, researchers and students. Indexed on a number of databases, this journal affords contributors increased recognition for their work. Localisation-related articles, book reviews, perspectives, insights and correspondence are all welcome.

What's in a 'Game'?

Volume 6 Issue 1


Author: Miguel Bernal Merino


This article highlights the growing use of video games in modern society and the level of penetration in today's entertainment habits. The demand for entertainment software has prompted game publishers to translate more of their products into more languages. However, the nature of multimedia interactive entertainment software products seems to require a particular kind of translation. The development of new professional practice calls for new research within translation studies and a new area of specialisation. The present article explains the many different textual types that translators might find when working for the multimedia interactive entertainment software industry, and how different video games may require a variety of skills from translators, such as being a proficient TMT user, having good research skills, and being inventive.

Keywords: video game, localisation, translation, game localisation, localization, game localization, entertainment software, multimedia interactive software

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